![]() There are puzzles in Lost Caves, they aren’t difficult as they usually just require you to use local eyeballs or switches to open passages, but some of them are well-hidden and one of them (a switch-based puzzle) took me quite a while to solve due to one of the switches being hard to find. I like this ball-shaped enemy as it’s not only a hazard, you can also chop it down and use it as a puzzle mechanic! Another enemy, which I enjoyed, is an eyeball on the end of a tether – it spits green goo at you if you get too close, which is nice. Some such enemies are skeletons which guard the ruins, giant moles that I imagine don’t want to simply hug you, floating skulls, and there are a few variations on the mole creatures, such as ones that fly and others that roll around like armadillos. INTO THE LOST CAVES ZIPYes, I’m on a zip line as angry skulls chase me!Īs mentioned above, there are a variety of foes which you’ll come across whilst exploring – but not too many different types. Whereas the enemies respawn, the chests don’t restock once you’ve opened them – the coins you get from killing enemies are only worth 5 ‘wealth points’ compared to the hundreds you get for each treasure. ![]() Your main objective within the game is to get rich – if you’ve not figured that out already – this is achieved by killing enemies which you encounter by either hacking at them with your weapon or stomping on them with your axe facing down (like a butt-stomp), or by finding the many treasure chests which are scattered around. Also, the four main caverns you’ll be exploring aren’t randomly generated, it’s all pre-built with an interesting level design which has you both confused and frustrated at certain points (in a good way). However, there’s no trapped girls, hidden shops, or adorable pug dogs which you can throw around, you’re simply armed with your trusty pickaxe and the ability to jump as high as a basketball player. Lost Caves reminded me a lot of Spelunky, mainly because you are technically playing as a spelunker within the caves. Left or right? Both will inevitably lead to my death! INTO THE LOST CAVES FULLBut, it’s not your usual set of underground caves (apparent by the aforementioned floating skulls), as here lie the ruins of an ancient subterranean civilisation, four separate caverns to explore which are locked behind doors which only open if you’re deemed worthy by the creators (basically, only the wealthy may enter).Īlthough Michael’s day has clearly turned into a disaster, what with being stuck within this underground nightmare, he sees the ‘bright side’ of his unfortunate accident – if these are ancient ruins and only the wealthy may enter, this means there must be treasure simply waiting to be found! So, with this new spark of hope and determination in finally achieving his goal of becoming rich, he sets out to not only escape his dark dungeon but to also make it out with his pockets full of treasure – and his life… So, after around four hours of gameplay (yes, I’ve been playing it longer than Adam suggested it would take to beat!), what do I think of this new, surprisingly cheap, exploration game…ĭon’t worry, the game doesn’t end as soon as you begin! Michael survives this fall, but is he now trapped in a fate worse than death? He finds himself a prisoner in a labyrinth of caverns and pits, complete with creatures, monsters, and even ghoulishly floating skulls. One thing I love about indie and solo developers is that you tend to feel the love and passion in their products more than you would in a AAA game, Lost Caves is no exception. This may be his first major commercial release but he has worked on other titles in the past, including helping out Thomas Brush with the Pinstripe port whilst interning for him. ![]() Smith, a solo developer who created the game as a class project in college over the last few years. ![]() However, I’ve had to pull myself away from the game temporarily so I can give my impressions of it here – I’ve also died on the final boss numerous times, so I think I need a short break! What started as a delightful experience quickly turned into a rather tricky, yet addictive, adventure which I didn’t want to stop playing until I had beaten it and reached the end credits. ![]() A few weeks ago we were sent Lost Caves to take a look at, a small indie game focused on exploration, survival, and becoming rich. ![]()
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