![]() ![]() In Tekken 7, this was fixed so that sliding attacks can actually be low parried properly and will leave the attacker in a bound state. This did not apply to sliding attacks, however, as the attacker would just be left grounded although it's only benefit is avoiding the slide's damage. In Bloodline Rebellion and succeeding games, this was changed to leave them in a bound state instead. If successful in Tekken 6, the low parry staggered an opponent and left them in mid-air and open to a combo. In Tekken 3 and Tekken Tag Tournament, it only gave frame advantage. It is simply performed by pressing d/f in conjunction with an incoming low or special mid. will reverse the mid/high attack, even if the attack cannot normally be reversed, such as Paul's Bone Breaker.įrom Tekken Tag Tournament onwards, the Low Parry became a generic technique available to all characters. If the combo starts low and follows with a mid or high attack, Doctor B. Rather than deflecting the opponent's attack, Doctor Bosconovitch will hop over the attack and successive low attacks if it is a combo, for example Gun Jack's Cossack Dance or King's Stagger Kick. It can be performed from both standing and crouching positions.Ĭharacters whose input is d+1+3 or d+2+4:Ĭharacters whose input is d+1+4 or d+2+3: In most cases, the input is d+1+3 or d+2+4, but some characters have alternate inputs. The Low Parry in its Tekken 3 incarnation could only be performed by Bryan, Doctor Bosconovitch, Hwoarang, Julia, King, Law, Lei, Nina, Yoshimitsu and Xiaoyu. An example of this was Anna's "Scarlet Windmill". While the concept of moves with an auto parry existed since Tekken 3, this would only parry the attack but the move would never follow through. Most parries are generally towards very specific attacks such as several, but not all, punches.Ī variation of this is called the "Sabaki" parry that was introduced in Tekken Tag Tournament where a move will auto-parry punches in its startup An example being Dragunov's Inertia Kick and Kazuya's Soul Thrust. ![]() ![]() Multiple characters, however, are typically given a guaranteed attack after a successful parry such as: Leo, Marshall Law and Baek Doo San. Parrying does not inflict any damage back to the attacker but will sometimes put the user into an advantageous situation. In Tekken 3, there was also a glitch where the opponent is left back-turned for a short period of time if they are hit by a chicken, and the player could abuse this by grabbing or performing attacks on their opponent as they were unable to block. Attacks that are reversed in a special way such as Paul or Nina against Frankensteiner or Demon Scissors or Anna's shoulder reversal cannot be chickened either. Not all reversals can be chickened with one such example being King's reversals. If successful, the narrator will say, "chicken" for confirmation. This is because the escape window is very short. It is virtually impossible to chicken an attack reversal without anticipating it well in advance. The command can be either f+2+4 for right limbs and f+1+3 for left. The escape input is based on the attack being reversed. To accomplish this, a special escape input must be pressed. Raven (only done with back towards opponent)Ĭhickening is basically reversing an attack reversal.Jin Kazama ( Tekken 3 - Tekken Tag Tournament) ( Tekken 4 - See Power Stance).Heihachi Mishima (called Heaven's Wrath).True Ogre's Demon's Feast in Tekken 3 and Tekken Tag Tournament was also a special case where it was treated more closely to a grab and was only escapable by inputting 1. There are certain exceptions to this rule with the prime examples being Heihachi, Geese, and Leroy. Attacks that are reversed in a special way such as the Frankensteiner or Demon Scissors cannot be chickened. Anna is the only character whose generic attack reversal can also reverse shoulder attacks. Notably, attacks that involve knees, elbows, shoulders, headbutts and weapons cannot be reversed. Jun's reversal in Tekken Tag Tournament 2 is the only one that can be tag buffered. Certain reversals such as Lili's and King's can only reverse a certain type of attacks.Īnother variation is Asuka's reversal, where in Tekken 6 onwards, the command can be buffered to increase the length of her reversal state. Some characters like Asuka Kazama can extend the length of their animation by holding the command. The length of the animation varies among characters. It is crucial to not abuse this because the user is potentially vulnerable if the attacker misses or doesn't attack at all. The amount of damage is dependent on the damage of the attack being reversed. High/Mid Reversals can negate both a high or mid-range attack. ![]()
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